Place
Parts snap onto a perforated chassis on a 10 mm grid — solenoid, breaker, gears, wheels. What fits, fits; what doesn't, doesn't.
In development
The little brother of Sur Le Fil, turned entirely towards mechanics and electronics. You place parts on a perforated chassis, wire them, power the thing up — and watch whether it moves.
There is no hero in this one. The hero is the workbench — and the power supply sitting next to it.
First demo
Parts snap onto a perforated chassis on a 10 mm grid — solenoid, breaker, gears, wheels. What fits, fits; what doesn't, doesn't.
The electrical board sits above the mechanics. Wires, switches, resistors, capacitors — the circuit is solved by a real simulator, not faked.
Then it works, or it sparks, or it burns a component. A breaker that arcs wears out; a coil that is cut sends its voltage back somewhere.
Very early days, and openly so: one playable workshop, a working circuit solver, parts that can genuinely be destroyed. A free demo is being built — that will be the first thing you can actually put your hands on. The full game will be paid: Sur Le Fil is free and will stay free, but something has to fund the next one.
No Steam page yet, and no date. In the meantime the devlog follows the build, episode by episode — including the parts that don't work.
Follow the devlog